Why DSR?


  1. The behavioural science paradigm seeks to develop and verify theories that understand or predict humans and organisational behaviour (Hevner et al., 2004, p. 77). Such research aims at understanding reality by developing a set of concepts which are used in higher order constructions – laws, models, and theories (March & Smith, 1995, p. 253). On the other hand, the design research paradigm seeks to create and evaluate an artefact intended to solve identified organisational problems within the IS field ( Hevner et al., 2004, p. 77).
  2. The design research paradigm seeks to create and evaluate an artefact intended to solve identified organisational problems within the IS field ( Hevner et al., 2004, p. 77). In a nutshell, the behavioural research paradigm stresses ‘what is reality’ while the design research paradigm stresses the ‘utility of IS artefact’ (Carlsson, 2006, p. 194 ).
  3. In order to utilize this paradigm, Peffers et al. (2008) proposed a methodology for the production and presentation of design research in IS. Basically, this methodology may be seen as a guideline for effective design research. It aims to provide a commonly accepted framework for carrying out design research and a mental model for its presentation. It may also help with the recognition and legitimization of design research and its objectives, processes, and outputs, and it should help researchers to present research with reference to a commonly understood framework, rather than justifying the research paradigm on an ad hoc basis with each newpaper (p. 48).
  4. The notion of artefact is qualified as more likely to be an idea, practice or partial product than a ready-forbusiness-use IS (Hevner et al., 2004, p. 83).

++Peffer’s DSRM (Peffer et al., 2008)

A scientific methodology may be defined as a system of explicit rules and procedures upon which research is based and against which claims for knowledge are evaluated (Frankfort-Nachmias & Nachmias, 1997, p. 13). Peffers et al. (2008)’s design research methodology consists of the following six activity:

(i) Problem identification and motivation.

(ii) Definition of the objectives for a solution.

(iii) Design and development.

(iv) Demonstration.

(v) Evaluation.

(vi) Communication.

In the first step of the research, a specific research problem should be defined and the value of a solution should be justified. Therefore, the research has to demonstrate knowledge of the current state of the art and the relevance of the identified problem. The second step infers the objectives of a solution from the problem definition and knowledge of what is possible and feasible. In the third step, artefacts are created. Such artefact are potentially concept-constructs, models, methods, instantiations or new properties of technical, social, and/or information resources. The fourth step of the methodology demonstrates the use of the artefact to solve the problem. This could involve its use in experimentation, simulation, case study, proof, or other appropriate activity. The fifth step, namely, evaluation, observes and measures how well the artefact supports a solution to the problem. This activity involves comparing the objectives of a solution to results observed through the use of the artefact in the methodological demonstration. It requires knowledge of relevant metrics and analysis techniques. The last step, communication, refers to dissemination of the new knowledge obtained by the research in terms of, i.e. dissertations or journal articles (Peffers et al., 2008, pp. 52–56). In the following section, methodological aspects of the selected research were analyzed according to these guidelines.


  1. DESRIST 2019
  2. DESRIST 2018
  3. DESRIST 2017
  4. DESRIST 2006 – 2015

++Further links:

  1. Are you spending way too much on software – Dave McComb
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